WebInput .GetKeyDown Other Versions Leave feedback public static bool GetKeyDown (string name ); Description Returns true during the frame the user starts pressing down the key identified by name. You need to call this function from the Update function, since the state gets reset each frame. WebSep 16, 2024 · if (Input.GetKeyDown (KeyCode.UpArrow)); Remove the ; at the end. With the semicolon you basically describe that the if's executed block is empty. The following { print ... } Is still a valid construct, as it defines a scope. Share Follow answered Sep 16, 2024 at 17:04 mbnx 902 5 11 Add a comment Your Answer Post Your Answer
c# - Unity Input.GetButtonDown("Jump") and Input.GetKeyDown(KeyCode ...
WebKeyboard code for the Space key, used in Input.GetKeyDown and Input.GetKeyUp. It can also be used as a string for Event.KeyboardEvent by adding .ToString (). Examples for both usage types can be found on the KeyCode page. Did you find this page useful? Please give it a rating: Report a problem on this page. WebAug 6, 2024 · You can get three type of events on key pressed. if (Input.GetKeyDown (KeyCode.RightArrow)) { print ("right Arrow key pressed"); } if (Input.GetKeyUp (KeyCode.RightArrow)) { print ("right Arrow was released"); } if (Input.GetKey (KeyCode.RightArrow)) { print ("right Arrow is held down"); } Share Follow answered Aug … closing in an email
Key down - C# / C Sharp
Web如何解决这个问题?,c#,unity3d,C#,Unity3d,所以在我的项目中,我有一个原始对象,每次我点击一个特定的键,它就会克隆这个对象,并向克隆中添加一个移动脚本 原始对象移动有些慢,因为它也有移动脚本,但是从第一个克隆开始,速度有了非常明显的提高。 WebReturns true while the user holds down the key identified by name. GetKey will report the status of the named key. This might be used to confirm a key is used for auto fire. For the list of key identifiers see Input Manager . When dealing with input it is recommended to use Input.GetAxis and Input.GetButton instead since it allows end-users to ... WebJul 6, 2024 · When you click a button, you click that button on a certain frame, and every frame (for example ~60 frames per second) is represented by the Update () method. This means that when you click the button A, every Update () method will have GetKeyDown (KeyCode.A) == true for that frame and the next frame it will be false in every Update () … closing in an interview