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Hoi4 terrain types

Each land province has a terrain type, which is shown when the province is selected. 1. Combat width:Maximum amount of battalions that can fight in a province. "+Additional attacks" is how much combat width will be added for each extra direction of attack into the province. 2. Movement cost:Increases the … See more A path between two adjacent provinces is the straight line between their centers. It is traced on a pixel grid, making diagonal lines noticeably longer than north-south and east-west lines. The terrain along this path (along with its … See more Terrain features can apply adjusters and modifiers in addition to the base terrain. They stack multiplicatively with base terrain values. They only affect the attacker because … See more Units may have specific adjusters in addition to the base terrain and terrain feature adjusters. The net adjuster for a division is the average of its combat battalions, plus the sum of the adjusters of its support battalions. … See more WebThis means that smller divs are better for cheap, defensive infantry. Meanwhile, bigger divs have more HP but less org, making them ideal for expensive attacking divisions that will be winning most of their battles anyway. And yet comment after comment is talking about how 10 width gets on average 1.3% less penalties across all terrain types ...

Why does this sub obsess over combat width terrain penalties? : r/hoi4

WebJul 26, 2024 · TerrainInput.bmp is what controls what terrain types appear where, this too is controlled via a 24-bit depth 5632x2048 BMP file and uses colors to differentiate between biomes. These biomes have various … Webthey stick out. Financial_Wasabi2408 • 2 hr. ago. Remembers me of my last unhist game. Poland seizes their Eastern provinzes to udssr and danzig to Germany. After 2 bloodsheds in 1946, they still weren't attacked. Germany pushed Russians from the Slovak border, so it's just border gore in PC. check if i can run windows 11 https://dynamiccommunicationsolutions.com

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WebJul 14, 2014 · Several terrain types in a Province in HOI4? I hope that a province can have several types of terrain like in EUIV. There a province has different amounts of terrain … WebMar 31, 2024 · Terrain [edit edit source]. There are two primary types of terrain in the game: graphical and provincial. Both terrain types are defined within /Hearts of Iron IV/common/terrain/*.txt files. Provincial terrain is … WebHOI4 combat width calculator Description. I created this GUI tool in order to visualize which division widths work best on which terrain types in Hearts of Iron IV NSB. There are … flashmob annee 80

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Hoi4 terrain types

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WebJan 9, 2024 · Terrain.bmp is the file that determines the texture of your map and terrain combat modifiers in a province (although the modifiers can be overridden manually in the files found in history/provinces). The file is a 4 … WebFeb 27, 2024 · These penalties depend on the number of both friendly and enemy planes. These penalties are reduced in certain terrain types (much like direct CAS damage also …

Hoi4 terrain types

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WebEvery terrain type should have a RGB code assigned to them (for example, forests have "89 199 85" as their code). Load it in game and see what each looks like. You can only use the colours that are indexed otherwise the whole file breaks and you'll need to undo. Indexed colours are not based on the RGB code however as others may say. WebThe guide, which you can find easily if you google "what are the best combat widths for hoi4" , mistakenly averages the best combat widths for each terrain, which in turn suggests combat widths that are actually bad in every terrain. Terrains Combat Widths. Combat widths allowable are dictated by terrain type.

WebFeb 23, 2024 · The Default map mode without the day/night loop. Shows sovereign nations and armies. The default map mode is a combination of the political map mode and terrain map mode from previous games. It shows the name of all the nations, with their political color. Zoomed out, mainly the nation's color is seen, however, when zooming in, the … WebDec 29, 2024 · The best you can hope for is a "range" of combat widths that work for the more predominant terrains in specific theaters you will be operating in. 21 but 42 is ideal. 21 but 42 is ideal. The original author of this "thesis" went back and amended his charts and formulas somewhat.

WebErroneously includes 2 provinces in Albania's North Epirus. Mar 24, 2016 3.750 5.170. A broken-looking terrain map mode can also be an indicator of this issue. Getting one functional playable area will allow me to work on other parts of the mod in parallel. If the building type is not a naval base, it should be left at 0. WebJan 6, 2024 · Terrain: base penalties for attacker -20% in a forest, -30% in hills, -60% in mountains. River crossing: penalty of -30% or -60% for attacker attack and breakthrough depending on the river size; Night: penalty of -50% for attacks of both sides; Fort: penalty for attacker attack and breakthrough of -15% per fort level. Each extra attacking ...

WebThat would probably be a very long boring guide because there are so many situations a division can find itself in. But basically, there are 5 terrain types that each have a set width. You can check their width in game or on wiki. When it's 84 for example, then making 21 width makes sense so the combat can fit exactly 4 divisions because 4*21=84.

WebFeb 3, 2024 · *Updated* HOI4 needs army structure and optimized battle plan width - Check ... Forests, rivers, forts and urban are all very common target terrain types, and 30 production per support company is basically nothing - you can get five flame tank companies for the cost of a single support artillery unit. 9; 2; 1; 1; Reactions: flashmob antwerp stationWebIndividual things don't have different production caps. Are you looking in your logistics screen and actually running a deficit of it, or are you seeing the number inthe production screen be a little red cross type of thing with a number, because that's what's needed for division replenishment per day to replacethe losses that individual divisions have … flash mob antwerp greaseflashmob antwerp greaseWebGo to hoi4 r/hoi4 • by ... (2 types of LC). Simply prepare 10 marines with artillery support and land in the north of England, somewhere in the area of York or a neighboring city. Once you capture the port, the transfer of 24 motorised infantry divisions will quickly finish off the UK. ... Why does this sub obsess over combat width terrain ... flash mob another one bites the dustWeb1.Trying to calculate an average width that fits all terrain types is pointless considering you'll only ever face 2 or 3 of them in significant quantities. 2. In europe, 15 width are best at defense anywhere while 27 for plains and 21 or 26 for forests/hills are best at offense. 3. Signal and logistics support just got real good. check if iframe is loadedWebNov 2, 2024 · This is a real bugbear. Terrain would be much easier to distinguish if - Different terrains had more distinctive colours. Swamp, jungle and forest are particularly similar. - Political mapmode incorporated terrain colour. - Terrain mapmode included an inconspicuous icon or label on each province indicating the terrain type. flashmob antwerpen centraal station 2009WebMar 10, 2024 · Read our Hearts of Iron 4 DLC guide. Through research, the engineering team will also increase the general attack and defense of the division, particularly in … check if iframe failed to load